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	<title>Comments on: Marketing confuses me</title>
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	<description>Harmless...but useless.</description>
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		<title>By: Kris Browne</title>
		<link>http://safetyfork.net/2007/09/23/marketing-confuses-me/comment-page-1/#comment-17371</link>
		<dc:creator>Kris Browne</dc:creator>
		<pubDate>Mon, 24 Sep 2007 15:33:13 +0000</pubDate>
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		<description>I don&#039;t believe that in the end, limiting development to a single platform really provides the best decision for the customer... The best games of history, certainly of the 80&#039;s, were popular partially because they were developed for every system and computer they could. Bard&#039;s Tale, Ultima, King&#039;s Quest... All these series found their demise when they limited themselves to a single platform that didn&#039;t have their audience&#039;s following. Adventure games found a home on consoles long after the dos/windows gamers had moved on to FPS&#039;s and other &quot;Hard Core&quot; games, and much of the Ultima series fans were on Mac or even Linux when Ultima 8 became the first non-cross-platform entry. It&#039;s telling that the fans who weren&#039;t on the platforms they followed have built engines to allow their favorite games to keep running where the original games hadn&#039;t been created for (Exult, ScummVM.)

Many of the best games developed today are still created as cross-platform titles if they&#039;re not started on that monopolist&#039;s dream that is Direct X... I noted that many games today use OpenGL and SDL to build cross-platform goodness between Windows, Linux, and OSX, and some of those run better on the non-MS platforms than the popular platform.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t believe that in the end, limiting development to a single platform really provides the best decision for the customer&#8230; The best games of history, certainly of the 80&#8242;s, were popular partially because they were developed for every system and computer they could. Bard&#8217;s Tale, Ultima, King&#8217;s Quest&#8230; All these series found their demise when they limited themselves to a single platform that didn&#8217;t have their audience&#8217;s following. Adventure games found a home on consoles long after the dos/windows gamers had moved on to FPS&#8217;s and other &#8220;Hard Core&#8221; games, and much of the Ultima series fans were on Mac or even Linux when Ultima 8 became the first non-cross-platform entry. It&#8217;s telling that the fans who weren&#8217;t on the platforms they followed have built engines to allow their favorite games to keep running where the original games hadn&#8217;t been created for (Exult, ScummVM.)</p>
<p>Many of the best games developed today are still created as cross-platform titles if they&#8217;re not started on that monopolist&#8217;s dream that is Direct X&#8230; I noted that many games today use OpenGL and SDL to build cross-platform goodness between Windows, Linux, and OSX, and some of those run better on the non-MS platforms than the popular platform.</p>
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